#ifndef TIME_H
#define TIME_H

namespace SolidityEngine{

#include <SDL/SDL.h>

class Time
{
    static Uint32 _currenttime;
    static Uint32 _lastframetime;

    public:
        Time();
        ~Time();

        static float DeltaTime(); //frame time in seconds milliseconds
        static void Update();
        static Uint32 CurrentTime();

};

}

#endif // TIME_H
